Jump to content
Sign in to follow this  

HDT VK Commodore

The aim is to learn JBeam whilst converting an Australian Icon into a game where the current idea is to cause as much mechanical mayhem as possible.

To start with the journey into modding BeamNG.Drive has been somewhat easy in regards to modifying existing JBeams to "fit" around this model but it still isn't how I would like it to be in both physics in all aspects and handling. The car doesnt handle as you would expect unless travelling at extremely low speeds using the Fullsize JBeam as a donor with extensive modifications to fit to the shell of the VK, So the JBeam needs to be redone as its also the "wrong chassis type" for the model...

Read more inside....

At current, the JBeam used fits in the terms of aligning properly with the bodyshell and all components of the VK.
The real issue here though  is the chassis type that the JBeam uses which sadly does not match that of the chassis type of the VK which when crashing gives undesired results at times and may cause the car to react in the wrong manner when this section becomes a victim to failure at some point.

  • Member Statistics

    276
    Total Members
    2,229
    Most Online
    Tiger122
    Newest Member
    Tiger122
    Joined
×

Important Information

Please take a brief moment to read our ToS here: Terms of Use, Privacy Policy: Privacy Policy, Guidelines, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.