HDT VK Commodore
The aim is to learn JBeam whilst converting an Australian Icon into a game where the current idea is to cause as much mechanical mayhem as possible.
To start with the journey into modding BeamNG.Drive has been somewhat easy in regards to modifying existing JBeams to "fit" around this model but it still isn't how I would like it to be in both physics in all aspects and handling. The car doesnt handle as you would expect unless travelling at extremely low speeds using the Fullsize JBeam as a donor with extensive modifications to fit to the shell of the VK, So the JBeam needs to be redone as its also the "wrong chassis type" for the model...
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At current, the JBeam used fits in the terms of aligning properly with the bodyshell and all components of the VK.
The real issue here though is the chassis type that the JBeam uses which sadly does not match that of the chassis type of the VK which when crashing gives undesired results at times and may cause the car to react in the wrong manner when this section becomes a victim to failure at some point.
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