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ATLAS

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ATLAS

ATLAS

About

  • Developers

    • Grapeshot Games
    • Instinct Games
  • Genres

    • Action
    • Adventure
    • Massively Multiplayer
    • RPG
    • Early Access
  • Platforms

    • Windows

Description

From the creators of ARK: Survival Evolved comes ATLAS - a massively multiplayer first-and-third-person fantasy pirate adventure. ATLAS will host up to 40,000 players exploring the same Globe simultaneously, with an unprecedented scale of cooperation and conflict! Stake your claim in this endless open world as you conquer territory, construct ships, search for buried treasure, assemble forts, plunder settlements and hire crew to join your powerful growing armada. Start small then expand your spheres of influence from a small island, up to an unstoppable pirate empire that spans across the oceans. Wage battle against enemy fleets as you singlehandedly command large ships of war using the captaining system (or divide up to the responsibilities among your trusted lieutenants), or take control of any weapon directly with your own character. Dive deep into the briny water to explore permanent sunken wrecks and recover salvage, unearth the loot from procedurally-generated Treasure Maps and challenge zones, or complete challenging main questlines. Team up with other aspiring adventurers and sail into the vast ocean to discover new lands rich with region-specific elements, tame exotic natural and mythical creatures, raid forgotten tombs, confront powerful ancient gods and even build and administer your own colonies, cities, and civilizations to dominate the ATLAS in this ultimate quest for fortune and glory!

MMO On the Grandest Scale

Physically sail in real-time across the vast oceans with the proprietary server network technology. Explorers will voyage to over 700 unique landmasses across 45,000 square kilometers, with thousands of Discovery Zones, and ten distinct world regions each having their own unique resources, creatures, secrets, and environment hazards! There is a separate PvE ATLAS for players who don't wish to play any PVP.

Construct the Ship of Your Dreams, Plank by Plank!

Build drydocks and start with a dinghy rowboat, basic raft, tiny sloop or nimble schooner, moving on up to your own versatile brigantine or titanic galleon capable of transporting hundreds of crew and extensive cargo. Name your ship in big bold letters, paint and copy your own pirate flag and custom-place all the pieces of your ship -- which sails and where, planks and gunports, every single structure piece has a physical Weight and Material -- to function exactly how you want.

Captain your Crew!

Recruit real players and AI crew from freeports or rescue seasoned crew from destroyed “Army of the Damned” shipwrecks to man distinct stations on your boat! Set sail and explore the ATLAS with them to gain experience and level up their stats or gear, as well as levelling your Ship. Your crew are versatile! Whether on land, or ship, or even riding behind your animal companions on emplacements, they can man weapons of all kinds-- cannons, swivel guns, siege engines, turrets, and even gigantic mortars, many with dynamically swappable ammo types including grapeshot, chainshot, spikeshot, liquid fire, and more! Instruct them to board enemy ships and help you conquer the seas! Keep their stomachs full and their pockets full of gold lest you want a mutiny in your hands! Take on the Captain’s Wheel or divide up the command responsibilities via Lieutenant Podiums to direct the Ship’s assignable weapon systems, sails, and stations, including standing-orders or manual grouped fire. Or, walk up to any station and take control of it yourself!

Pirate PVP to the Limit

Everything is up for grabs including player’s ships, their crew, their pets, their forts, their land, and their booty. If you can get your hands on it, you can take it. A ship’s permanent logbook tells the tale of their legendary travel, exploits and ownership.

Be the Hero or Villain you were meant to be

MMO-scale character progression systems include, at launch, over 15 Disciplines with over 300 Skills, in a vast unlockable tree. New "Feat" system allows for active and passive bindable character abilities, while new stat-buff system allows innumerable abstract statistics to be modified by Skills, Items, and Armor. And now, everything has scalable stats, including structures, and can be progressively Upgraded!

This is Who You Are

Extensive character visual customization enables an endless range of realistic (and not-so-realistic) characters, with a vast array of sliders, morphs, muscle tones, and tweakable values. You can even per-pixel design your own permanent tattoos (and then draw warpaint on top of that too!). If someone exists in the real world, they should be creatable in ATLAS! Best-in-class dynamic hair growth and real-time aging systems allow you to get old and... pass on your legacy? (Or find a fountain of youth!).

Endless Adventure

Full Quest and Waypoint systems, with sub-quests and rewards, for major goals -- while procedural treasure maps and challenge zones also ensure there's always something new to find out over the horizon.

Intense Action

Tactical melee combat systems with blocks, parries, dodges, character motion, optional shields, stunning and strength-varying strikes, directional attacks, and more for use in either first or third person perspectives. Fists, swords, maces, blackjacks, daggers, and much more give you tremendous options to pick the right weapon for the job. Meanwhile, period-appropriate-weaponry with skill-based active reload systems include flintlock pistols, muskets, blunderbuss, and more -- just be sure to keep your powder dry!

Claim What's Yours

Form a company, claim territory and apply taxation and behavior rules to that which you own: be a benevolent governor, a feudal lord, or a ruthless dictator. Territory ownership is visualized on your dynamic zoomable World Map, with Fog of War obscuring uncharted regions and Shroud of War hiding enemy territories out of sight range. Contest other government's ownership of land, structures, or ships to expand your empire! The top large-scale Spheres of Influence on the Official ATLAS' are visualized in real-time on the PlayATLAS homepage. Design your own custom flag per-pixel to apply to your claims, to be famous (or infamous)!

Creatures Great and Small

More than 50 creatures at launch varying from breedable utilitarian farm animals & shoulder mounted parrots and monkeys that offer unique buffs, all the way to magical mermaids and gigantic sea monsters of legend. Creatures can be found in their logical regions, but take skill and tactics to tame using new mechanics, while also gaining the most benefit and fertility from their natural biomes. Ferry these temperamental creatures across the vast oceans in a virtual Noah's Ark to trade in exotic locales.

Freeports to Meet & Greet

Level-capped starter zones allow you to learn the ropes and meet new players in a safe space before you venture out into the great unknown. Where the wind and destiny takes you beyond that, is up to the gods!

Build Your Empire

Overhauled building systems include automatic foundational elevation adjustment, dynamic tile type swapping, improved snap detection & previewing, integrated plumbing systems, per-pixel-paintable everything, beast-of-burden harness attachments for field-gun and carriages, and much more! Survival systems newly include, among other aspects, Vitamins benefits and deficiencies, with recipe & cooking skills and varying ingredient qualities.

Powerful Mod and Server Functionalities

Want to build a World War II Spitfire? Or a Flying Fortress bomber with fully walkable interior and gun stations, carrying troops loaded with machine guns and rocket launchers? How about a Tank? An Aircraft Carrier to play out the Battle of Midway on an expansive scale? How about an Arcadian Steampunk Airship floating through a cloud-world? These examples and much more are provided with the ATLAS Dev Kit, where you can make effectively create whatever large-scale MMO action game you want to see happen, all supported by the database-driven network technology that powers ATLAS. Unofficial ATLAS' can be of any size and configuration, while a visual map tool lets server hosts layout their own complete custom world of islands, continents, terrain features, spawns, resources, hazards, underwater zones, dynamic weather, biome configurations, ecology, and an infinite number of other configurable features -- all dynamically streamed to the client during gameplay. The possibilities are endless!

Far, Far More

Stay tuned for more details on the extensive features and content of ATLAS. This brief sampling is just the tip of the iceberg (though be sure to watch out for those in the polar regions, as they're extremely dangerous to ship hulls!!).

A Brief History of ATLAS

Long-ago, far above the watery world of ATLAS there once existed a magic-powered “Golden Age”-- where great Empires of the Sky lived at peace alongside magical creatures, flourishing upon floating continents above the clouds, all powered by a magical source of energy known as the Heart of the Goddess, granted by the powerful beings who dwell in the stars beyond. However, a powerful warlord known as Xevos sought to unite the human civilizations over the magickind, and launched a war that broke the Heart into pieces, unleashing a wave of destruction that shattered the floating landmasses and plunged them into the waters below.

Many generations later, as living memory of the “Sundering” has faded into legend and the once-plentiful magical energy has long since dissipated, descendants of the protectors of the Heart of the Goddess -- known as “Pathfinders” -- emerge from their provincial oceanic lives to explore the new continents and islands, and seek out the power they may yet contain. Across the vast new world they’ll encounter hostile creatures, technological remnants of the Golden Age past, and ultimately the undying spirit of Xevos himself and his soulless “Army of the Damned”, still intent on recovering the pieces of the Heart of the Goddess to raise the continents once again under his vision.

If the latest generation of Pathfinders can outwit and outgun Xevos and his legions, and recover the Heart pieces for themselves, they will be faced with the very same choice: whether to attempt to restore the old world, or build a new better one…

More...



Screenshots

This page uses the steam API.

Although I have not had very much in game time to advance very far in a solo play through, or better put "attempt to play though solo" I would personally have to say that this title is starting to turn itself around from the blunders that we all got to experience at the time of launch.

I'm not here to blow smoke up you and convince you to spend your hard earned cash monies on something but I am willing to share what my experiences with ATLAS has been since the time I have been a player of the game (about 2 or 3 weeks after launch, so not so post launch but enough that I didn't truly get the buggy feel that others experienced with access a little earlier then I had).

More in the next post after some more gameplay. I eat my hat essentially regarding issues and bugs.

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Recently I contacted a good friend for some hosting of ATLAS and thanks to him we now have an ATLAS server (2x2 seamless grid)!

This mad cunt goes by the name of @Darkmyre and without his assistance this wouldn't have been possible for a little while yet, I am still in the works of obtaining some servers of my own (physically own the servers myself is what I am after) and hopefully up until this point his assistance will remain to be there although I do understand if it impacts his other services in any way shape or form we will unfortunately have to pull the plug or scale back the server some to ease up the burden, essentially we have added the load of another 4 servers in total to get this adventure underway so its not like its just a single server instance that you can pay a host for, its 4 individual servers running as one, which is how ATLAS works, 1 server operates 1 grid, so to get the 2x2 we require 4 servers... I know this is a pain to have this kind of setup but in reality its kind of beneficial as certain grids can be restarted at different intervals meaning players can remain in the game essentially 24 hours a day 365 days of the year if they really desired so long as they were not in a grid that requires a restart.

At this time, we are not releasing the details of the server due to setup phase and testing certain modifications out but in due time I will remove the password requirement.

Server will remain PvE for the mostpart, might make one grid PvPvE so its optional IIRC.
Although its PvE, Friendly Fire should be on so dont take it out on your crewmates too harshly, you may just find yourself murdering them just to show them a lesson by mistake.

Now onto the issues and shit I have experienced since playing ATLAS again.

  • The UI Frames: Still looks exact same as ARK, needs more pirate less Generic feel to it...
  • The UI Text: HORRIBLE absolutely horrid to try read, seems to give me slight headaches.... Please give an option for a normal text....
  • Slow: Everything about this is slow, the time it takes the main menu to show from lauch, the time it takes to change to loading screen when pressing join, the time it takes to transition again to game from loading when its just a black screen.... the only way I know that the client has not yet decided to freeze and not gain any more progress is by watching task manager Disk Use  for ATLAS.....
  • The Grind Is Real: Everything in the game is so expensive to craft.... I get it, its aimed as a MMO.... but really it should be in scale with the size of the total game world as to how much shit should cost in resources...... Even at x5 Gather Rates.... still feels somewhat grindish even though you are reaping way more then you should.
  • Animals are stupid: Here you are cutting down a tree then the next thing you know a horse or worse a passive-aggressive creature decides its a fucking brilliant idea to walk into your axe swing path.....
    Congratulations, you are awarded a battle!
  • Server takes forever to actually load, so its not just the client that takes what feels like an age to load.....

There are much more issues that I am sure I can list but I really don't want to seem picky for the remainder of things as they are not really gamebreaking or anything just annoying more then anything.....

Keep watch of this thread for more updates regarding my discoveries, both good and bad.

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SERVER DOWN FOR MOD COMPATIBILITY ERROR(S)

Yesterday an attempt to update the server to match the latest release from the development team did not go as planned and has rendered the server in what is known as a "boot loop".
The reasons for the boot looping scenario is due to a modification used which is now incompatible with the current server software version and it requires the mod author to release a fix to launch the server again safely without the risk of world/builds becoming corrupted. 

Sure the mod(s) causing the issue(s) could be removed but I am unsure how this will affect how the current state of peoples builds and such so until further notice it unfortunately is down for maintenance and will return once a suitable patch for the mod(s) in question has surfaced.

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